Archive for the ‘Car Wars’ Category

Mad Max: Fury Road, Car Wars, and Chassis and Crossbow

May 24, 2015

Several comments have been posted recently on Twitter and discussion forums regarding how to use Car Wars to simulate the low-tech car combat in Mad Max: Fury Road. The gaming mechanics of Car Wars focus on high-tech cars and high-tech weaponry, therefore a large amount of work adapting Car Wars to primitive car combat as in Mad Max: Fury Road is likely needed.

There are many vehicles, weapons, accessories, and actions that do not conform to Car Wars rules. Because of this aspect of Car Wars, gamers interested in playing a Mad Max: Fury Road scenario or campaign should consider using Car Wars rules as guidelines instead of strict rules that cannot be broken.

Low-tech, post-apocalyptic game worlds like the one in Mad Max: Fury Road usually require an approach that is more roleplaying than tactical as in Car Wars. If a Car Wars rule would prevent something in a Mad Max: Fury Road Car Wars game, players should be open to the idea of setting that rule aside, and adapting the game to the setting instead of the reverse.

The first step in using Car Wars for Mad Max: Fury Road would be to look at the low-tech autoduelling rules titled Chassis and Crossbow. Two editions of the Chassis and Crossbow rules have been published. The first was in ADQ 1/3. The second was in Dueltrack. Additional Chassis and Crossbow rules have been published in ADQ 4/4, ADQ 7/2, and ADQ 8/2.

Several gamers have published rules for Chassis and Crossbow. There are also several Car Wars rules published by Steve Jackson Games and gamers, although not written for Chassis and Crossbow, would be useful in a Chassis and Crossbow scenario or campaign.

Listed below are sources of rules for Chassis and Crossbow games and rules that would be useful in Chassis and Crossbow sessions. This list is a work-in-progress, but it should be a good starting point for road warriors who want to attempt use Car Wars for Mad Max action.

After assembling the rules in the sources below, the next step would be to compile the rules in Car Wars Compendium Second Edition Fifth Printing, Uncle Albert’s Catalog From Hell, Car Wars Tanks, Pocket Box Boat Wars, and Boat Wars Deluxe Edition useful for Chassis and Crossbow.

(There are items from the Boat Wars rules like spearguns that would be useful for highway combat in Chassis and Crossbow. Both editions of Boat Wars, when combined with Chassis and Crossbow, would also provide a foundation for the low-tech, post-apocalyptic, water combat action of the 1995 movie Waterworld.)

There is a wealth of information in non-Car Wars roleplaying books that would be very helpful in Chassis and Crossbow sessions. A post in the near future may be written on that subject, as well as a post discussing non-Car Wars roleplaying game systems for Mad Max: Fury Road gaming, here on Wheels, Weapons, and the Wasteland.

Good luck, car combat gamers. May you be historic on the Fury Road, and always carry bolt cutters when traveling into the Wasteland.

 

Chassis and Crossbow Rules from Steve Jackson Games

ADQ 1/3 – Newswatch: History of Mexico/Texas Relations

ADQ 1/3 – Chassis and Crossbow First Edition: Low-Tech Autoduelling

ADQ 1/3 – Chassis and Crossbow First Edition: Playing with Fire

ADQ 1/3 – Chassis and Crossbow First Edition Part II: The Later Years

Dueltrack – Chapter 2: Internal Combustion

Dueltrack – Chapter 3: Metal Armor

Dueltrack – Chapter 4: Chassis and Crossbow Second Edition

ADQ 4/4 – Mini-Scenario 4. The Defense of Wooded Grove: A Chassis and Crossbow Mini-Scenario

ADQ 7/2 – Mutant Zone: A Chassis and Crossbow Adventure

ADQ 8/2 – Rawhide: A Chassis and Crossbow Mini-Scenario

 

Car Wars Rules Useful for Chassis and Crossbow from Steve Jackson Games

Sunday Drivers/Crash City – Special Equipment, Special Rules, and Notes to the Referee

The Space Gamer Vol. 1, No. 58 – HyperSound System

ADQ 1/4 – Anti-Cyclist Tactics: Breaking the Bikers in Car Wars

ADQ 2/2 – Kids in Car Wars

ADQ 4/2 – 55-Gallon Gasoline Drum. Found in Mini-Scenario I: The Gasman Cometh

ADQ 4/2 – Nitroglycerine and Dynamite. Found in On My Honor: History of the Boy Scout Commando Corps

ADQ 5/1 – Weapon Durability and Maintenance

ADQ 5/3 – Plastique, Shaped Charges, Radio Detonator, Contact Wire, and Plunger. Found in Uncle Albert’s Auto Stop and Gunnery Shop.

ADQ 5/3 – Overloaded Vehicles

ADQ 6/4 – Autogyros

L’Outrance: The AADA Duel Circuit – Springfield, Ohio and Ethanol

ADQ 7/2 – Optional Pedestrian Rules. Found in Ob-Racing.

ADQ 8/2 – Heavy Speargun. Found in Jaws’ Revenge.

ADQ 8/4 – Cycle Jousting. Found in Arena Watch: Pershing Arena.

ADQ 9/1 – Hunting Bow. Found in Meeting the Inlaws.

ADQ 10/3 – Small Bulldozer Blade. Found in Roadwork: 2042.

ADQ 10/3 – Sand Rails in Car Wars

 

All of the Car Wars publications above are available in electronic format on Warehouse 23.

Steve Jackson Games – Car Wars Products
http://www.sjgames.com/car-wars/games

Warehouse 23 – Car Wars Products
http://www.warehouse23.com
http://www.warehouse23.com/products?taxons%5B%5D=558398539-sb

Warehouse 23 – Autoduel Quarterly
http://www.warehouse23.com/products?keywords=adq&taxons%5B%5D=558398371-sb

Warehouse 23 – The Space Gamer
http://www.warehouse23.com/products?utf8=%E2%9C%93&keywords=space+gamer&x=0&y=0

 

Chassis and Crossbow Rules from Gamers

Boneheadz Command Center Web Site
http://myweb.cableone.net/manycubes (Offline; Available on the Internet Archive Wayback Machine)

Lord Bosco’s Chassis and Crossbow Rules
http://www.seanet.com/~owenmp/bosco/index.html

Big Sky Liberation Front: Low-Tech Campaign Notes
http://www.seanet.com/~owenmp/bslf/index.html

WormSpeaker’s Mad Max House Rules for Car Wars
http://www.seanet.com/~owenmp/wormspeaker/carwars.html

 

Chassis and Crossbow Rules from the Boneheadz Command Central Blog

Boneheadz Command Central Blog
http://boneheadzcommand.blogspot.com

The Boneheadz Family Picnic
http://boneheadzcommand.blogspot.com/2015/03/the-boneheadz-family-picnic.html
Boneheadz Command Center
March 04, 2015

Apocalypse Speeder
http://boneheadzcommand.blogspot.com/2014/11/apocalypse-speeder.html
Boneheadz Command Center
November 08, 2014

Simple Campaigns in Car Wars
http://boneheadzcommand.blogspot.com/2014/01/simple-campaigns-in-car-wars.html
Boneheadz Command Center
January 20, 2014

New Skills and Equipment in Car Wars Part 2
http://boneheadzcommand.blogspot.com/2014/01/new-skills-and-equipment-part-2.html
Boneheadz Command Center
January 18, 2014

Scouting Skill Revised
http://boneheadzcommand.blogspot.com/2014/01/scouting-skill-revised.html
Boneheadz Command Center
January 17, 2014

New Skills and Equipment in Car Wars
http://boneheadzcommand.blogspot.com/2014/01/new-skills-and-equipment-for-car-wars.html
Boneheadz Command Center
January 16, 2014

Car Wars Campaigns: The Lite Roleplaying Game
http://boneheadzcommand.blogspot.com/2014/01/car-wars-campaigns-lite-roleplaying-game.html
Boneheadz Command Center
January 15, 2014

Dogs in Car Wars
http://boneheadzcommand.blogspot.com/2014/01/dogs-in-car-wars.html
Boneheadz Command Center
January 14, 2014

Alternate Weapon Mounts for Car Wars
http://boneheadzcommand.blogspot.com/2013/12/alternate-weapon-mounts-for-car-wars.html
Boneheadz Command Center
December 04, 2013

Alternate Control Rolls in Car Wars
http://boneheadzcommand.blogspot.com/2013/11/alternate-control-rolls-in-car-wars.html
Boneheadz Command Center
November 19, 2013

Tales from the “good ole days”.
http://boneheadzcommand.blogspot.com/2013/11/tales-from-good-ole-days.html
Boneheadz Command Center
November 02, 2013

Car Wars Character Generation Tables
http://boneheadzcommand.blogspot.com/2013/10/carwars-character-generation-tables.html
Boneheadz Command Center
October 31, 2013

Pedestrian Firearms Rules in Car Wars
http://boneheadzcommand.blogspot.com/2013/10/pedestrian-firearms-rules-in-car-wars.html
Boneheadz Command Center
October 23, 2013

Rarity Levels For Weapons and Equipment in Car Wars
http://boneheadzcommand.blogspot.com/2013/10/rarity-levels-for-weapons-and-equipment.html
Boneheadz Command Center
October 23, 2013

Pedestrian Melee Rules in Car Wars
http://boneheadzcommand.blogspot.com/2013/10/pedestrian-melee-rules-in-car-wars.html
Boneheadz Command Center
October 22, 2013

Tech Levels in Car Wars
http://boneheadzcommand.blogspot.com/2013/10/tech-levels-in-car-wars_20.html
Boneheadz Command Center
October 20, 2013

Power Armor in Car Wars
http://boneheadzcommand.blogspot.com/2013/10/power-armor-in-car-wars.html
Boneheadz Command Center
October 18, 2013

Three Classifications for the Apocalypse
http://boneheadzcommand.blogspot.com/2013/10/three-classifications-for-apocalypse.html
Boneheadz Command Center
October 18, 2013

Levels of Technology in My Games
http://boneheadzcommand.blogspot.com/2013/10/levels-of-technology-in-my-games.html
Boneheadz Command Center
October 17, 2013

A New Beginning . . . Again
http://boneheadzcommand.blogspot.com/2013/10/a-new-beginning-again.html
Boneheadz Command Center
October 16, 2013

 

Car Wars Rules Useful for Chassis and Crossbow from Gamers

ArmoredThirteen – Accessories (Barbed Wire, Deflection Chains, External Components, Knee Cappers, and Port Holes)
http://armoredthirteen.net/Carwars/Components/accessories.html

ArmoredThirteen – Armor (Ring Mount Armor)
http://armoredthirteen.net/Carwars/Components/armor.html

ArmoredThirteen – Weapons (Junk Launcher)
http://armoredthirteen.net/Carwars/Components/Offensive/weapons.html

ArmoredThirteen: Weapon Modifications (External Heavy Weapon Pods, Hand Weapon Vehicular Mounting, Junk Scooper, Turret Mounted Ring Mounts)
http://armoredthirteen.net/Carwars/Components/Offensive/weapon_modification.html

Autoduellists of the Vancouver Regional Organisation: Excerpts from Rules Interpretations
http://www.seanet.com/~owenmp/avro-2000/rule-inter.html

Car Wars Internet Newsletter: Advanced Monster Truck Rules
http://www.seanet.com/~owenmp/daemon/advmt.html

Dreadgazebo: Dune Buggies in Car Wars
http://www.dreadgazebo.com/tabletop/buggies.html (Offline; Available on the Internet Archive Wayback Machine)

High Velocity Duelling Car Wars Mailing List: Sand Duelling
http://www.seanet.com/~owenmp/hvd-cwml/index.html

New Omaha Vehicular Association: Selected Items from the NOVA Works Collection
http://novacw.com/nova.htm

New Omaha Vehicular Association: In Thrust We Trust
http://novacw.com/thrust.htm

New Omaha Vehicular Association: Supertrucks
http://novacw.com/supertrucks.htm

New Omaha Vehicular Association: Back Country Bob’s 2053 Off-Road Catalog
http://novacw.com/Back-Country-Bob%27s-2053-Off-Road-Supplement.htm

New World Autoduelling Association: Monster Trucks
http://www.geocities.com/Area51/Chamber/1044/nwaa_monstertrucks.htm
(Offline; Available on the Internet Archive Wayback Machine)

 

Mad Max Rules for Car Wars from Gamers

Car Wars Counters
http://leadwarriors.blogspot.com.au/2013/03/car-wars-counters.html
Ancient Warriors
March 21, 2013

Mad Max Car Counters
http://leadwarriors.blogspot.com.au/2013/03/mad-max-car-counters.html
Ancient Warriors
March 18, 2013

Sector Twenty-Six Highway Nine
http://leadwarriors.blogspot.com.au/2013/03/sector-twenty-six-highway-nine.html
Ancient Warriors
March 15, 2013

Highway Nine
http://leadwarriors.blogspot.com.au/2013/03/highway-nine.html
Ancient Warriors
March 10, 2013

Car Wars Mad Max Style
http://leadwarriors.blogspot.com.au/2013/03/car-wars-mad-max-style.html
Ancient Warriors
March 07, 2013

Car Wars: Mad Max Opening Chase
http://s1.zetaboards.com/Post_Apoc_Wargames/topic/3486910/1
Post Apoc Wargames Forum
June 21, 2010

 

Rules from Roleplaying Games Useful for Chassis and Crossbow

GURPS Autoduel First Edition – Personal Equipment: Mini-Crossbow

GURPS Autoduel Second Edition – Personal Equipment: Mini-Crossbow

The AADA Road Atlas and Survival Guide Volume Four: Australia – Petrol Rules (Petrol, Ethanol, and Road Trains)

d20 Apocalypse – Primitive Firearms (Rock Launcher, Heavy Rock Launcher, Tire Slasher, and Carbon Dioxide Cartridges)

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Official Mad Max Gameplay Overview Trailer and Car Wars

April 23, 2015

The Official Gameplay Overview Trailer for the upcoming Mad Max video game has been released on YouTube. The trailer is not to be missed.

Official Mad Max Gameplay Overview Trailer

madmaxgame on YouTube
April 23, 2015

Official Mad Max Video Game Web Site
http://www.madmaxgame.com

The concept of using scrap to build more powerful weapons and items for the Magnum Opus would be a great addition to the low-technology setting of Car Wars known as Chassis and Crossbow. The MMORPG Auto Assault featured the use of scrap to build weaponry and defenses.

Although Auto Assault no longer exists, the out of print Auto Assault Strategy Guide is worth acquiring. The book discusses the combinations of salvage that were used to build weapons and other items in Auto Assault. This information would be helpful in a Chassis and Crossbow Car Wars campaign.

Although Car Wars Compendium 2.5 has the current rules for gasoline internal combustion engines (ICEs) and metal armor in Car Wars, the book does not have all of the information on those items from Dueltrack. Rules for salvaging metal armor and salvaging parts from ICEs were printed in Dueltrack but they were not presented in Car Wars Compendium 2.5. Those rules would be useful in a Chassis and Crossbow campaign.

Gamer and Blog Author Jeff “Jeffro” Johnson Nominated for a Hugo Award

April 5, 2015

Expert tabletop gamer and blog author Jeff “Jeffro” Johnson has been nominated for a Hugo Award! Congratulations, Jeff! Your nomination is well-deserved! Thank you for your being an invaluable resource to the tabletop gaming community. I wish you success in the competition to win the award.

 

I Have Been Nominated For a Hugo Award!
https://jeffro.wordpress.com/2015/04/04/i-have-been-nominated-for-a-hugo
Jeffro’s Space Gaming Blog
April 04, 2015

Announcing the 2015 Hugo Award Nominees
http://www.tor.com/blogs/2015/04/2015-hugo-award-nominees
Tor.com
April 04, 2015

GHOST Haunts the Car Wars Community Again

March 26, 2015

The Greater Hartford Organization of Saboteurs and Terrorists (GHOST) of West Hartford, CT was an AADA chapter in the 1990s that quickly became dominant in the Car Wars tournament community. Its President, Todd MacDermid, won the 2041 AADA World Duelling Championships. A report of the Final Round of that tournament was printed in ADQ 9/3.

Several years ago, Norman McMullen of NOVA sent me a photocopy of the GHOST Arena Manual, a Car Wars supplement self-published by GHOST in 1991. The book was sent to several AADA chapters.

Last year, I sent a copy of The GHOST Arena Manual to Jeffro Johnson, who posted a well-written review of the supplement on his blog.

The G.H.O.S.T. Arena Manual
Jeffro’s Space Gaming Blog
September 17, 2014
https://jeffro.wordpress.com/2014/09/17/the-g-h-o-s-t-arena-manual

Last week, I performed an Internet search for Todd MacDermid. I found him on Twitter, and I learned he now lives in Seattle, WA. The two of us sent a few Twitter messages and and e-mails. Todd said he still had many original paper and electronic files from GHOST Car Wars activities. He also expressed interest in attending the Dragonflight gaming convention this August in Bellevue, WA.

Last weekend, I received an e-mail from Brian Morrison, another former member of GHOST. Brian now lives in Chicago, IL. He informed me the GHOST Arena Manual I had was only a sample of a larger supplement GHOST was going to have published. The 2043 GHOST Arena Manual would have included 67 (sixty-seven) new arenas for Car Wars!

Brian said he still had the original electronic files of the 2043 GHOST Arena Manual. He said it might be possible to send me a copy of those files in the near future.

Yesterday morning, Brian sent me a link to a file Zip folder temporarily stored in a Dropbox account. The Zip folder contained the entire 2043 GHOST Arena Manual. Inside the archive I found all of the descriptions for 67 new arena designs in a single Adobe Acrobat file. The layouts for all 67 arenas were included as separate image files.

Todd and Brian have expressed interest on Jeffro Space Gaming Blog (written as comments to Jeffro’s GHOST Arena Manual post) to make the 2043 GHOST Arena Manual available on the Web. The supplement occupies 10.2 MB. At this time, I do not have enough space on SWAT HQ to host such a large set of files. I could host the book on my Dropbox account for a while until a better hosting solution can be found.

As mentioned above, Todd can be contacted on Twitter. Brian can be contacted via his photography business.

Todd and Brian have not mentioned plans to return to playing Car Wars at this time, however they have once again made a supernatural impact on the Car Wars community. The 2043 GHOST Arena Manual is a huge blast from the past. Thank you, GHOST!

Twitter – Todd MacDermid
@tmacd_23
Seattle, WA
https://twitter.com/tmacd_23

Brian Morrison Photography
Chicago, IL
http://www.brianmorrisonphotography.com

Car Wars Speed Program

March 23, 2015

Many Car Wars players now design vehicles using a vehicle design program such as Aaron Mulder’s Combat Garage or the MADHAT Duel Designer. A few veteran autoduellists, like this blog’s author, still prefer to follow an “old school” method of designing vehicles by using a vehicle design spreadsheet, consulting custom-built reference tables and reading rulebooks.

This weekend, while verifying Car Wars vehicle statistics using my custom design vehicle design spreadsheet, I realized I needed to resurrect a vehicle design tool I created in the 1990s.

The tool is a simple program for my Texas Instruments TI-85 graphing calculator to calculate the top speed and cruising speed of a Car Wars vehicle. After changing the lithium and alkaline batteries, I was pleased to learn my dependable TI-85 is still running like a supercharged V-8 gasoline engine.

The top speed formula for most vehicle types in Car Wars has the format Top Speed = (x * Power Factors) / (Power Factors + Vehicle Weight). The value of x varies depending on the type of power source.

Type the program using the PRGM function.

Name: SPEED

Prompt x
Prompt PF
Prompt WT
(x*PF)/(PF+WT)->TS
TS/2.5->TS
iPart TS*2.5->TS
TS*.6->CS
CS/2.5->CS
iPart CS*2.5->CS
Disp TS
Disp CS

When you run the program, you will be prompted to give three values: x, PF and WT.

x is the variable number in each top speed formula. For car and motorcycle electric power plants, x is 360. For car and motorcycle gasoline engines, x is 240. For oversized vehicle electric power plants and oversized internal combustion engines, x is 200.

PF is the power factors of your power source.

WT is the current weight of the vehicle.

When the program is completed, you will be given a value for Top Speed (TS) and Cruising Speed (CS).

The top speed of a Car Wars vehicle must be a multiple of 2.5 mph, rounded down. The program uses the calculator’s iPart function to obtain a multiple of 2.5 mph.

The cruising speed of a Car Wars vehicle is 60 percent of the vehicle’s top speed, rounded down to a multiple of 2.5 mph. The program also uses the calculator’s iPart function to obtain a multiple of 2.5 mph for cruising speed.

This program was developed on one of the earliest editions of the TI-85. I also have a newer edition of the TI-85, but I have not used yet. When I have an opportunity to use the new calculator, I will try the SPEED program on that device and report my results here.

DRAW Returns to the Arena

February 25, 2015

DRAW Returns to the Arena

The Death Racing Association of Washington (DRAW), one of the best Car Wars groups ever formed, existed in the 1990s and early 2000s. The group has been playing Car Wars again, as recently as the RadCon 2015 gaming convention in the Tri-Cities of Washington, State.

 

Facebook – Death Racing Association of Washington (DRAW)
https://www.facebook.com/DRAW2014andBeyond

 

The original DRAW Web site was hosted by GeoCities, a Web space provider that disappeared years ago. Two archives of GeoCities pages, geocities.ws and oocities.org, have resurrected the DRAW Web site.

 

GeoCities Archives – Death Racing Association of Washington (DRAW)
http://www.geocities.ws/TimesSquare/Battlefield/6056
http://www.oocities.org/timessquare/battlefield/6056

 

Philip J. Bedard is the talented graphic artist who created the outstanding images on the original DRAW Web site. Phil has moved from Omak to Bellingham, and continues to create great artwork.

 

Facebook – Philip J. Bedard’s Just Another Day Productions
https://www.facebook.com/JustAnotherDayProductions

 

Just Another Day Productions
http://www.trixiedidmynails.com/jad/index.html

Deathtrack Driver’s Survival Guide

February 22, 2015

Deathtrack has eight racetracks that would make challenging dueltracks for Car Wars.

The Deathtrack Driver’s Survival Guide in the SWAT HQ Salvage Yard now includes screenshots of the track layouts. These images should make conversions of the Deathtrack venues to Car Wars easier when combined with the written descriptions that were added to the Guide previously.

 

Deathtrack Driver’s Survival Guide

http://www.seanet.com/~owenmp/deathtrack/index.html

HVD Hot Asphalt Arena Circuit

February 22, 2015

The Hot Asphalt Arena Circuit was the second Car Wars e-book published in the late 1990s by High Velocity Duelling (HVD). Like the Flashfire Arena Circuit, this supplement has also been offline since the early 2000s. The Hot Asphalt Arena Circuit has been resurrected and is now available in the SWAT HQ Salvage Yard.

The original version of the Hot Asphalt Arena Circuit was constructed on a frames-based Web site. The SWAT HQ Salvage Yard version of the supplement does not use frames.

 

High Velocity Duelling – Hot Asphalt Arena Circuit
http://www.seanet.com/~owenmp/hvd-hac/index.html

 

BLOOD, SWEAT, AND TEARS

Welcome, duelling fans, to the Hot Asphalt Circuit, the AADA’s deadliest combat league! If you’ve got the courage, come on over and challenge the best competitors and arenas that New Mexico, Arizona, and Nevada have to offer. You don’t have to be crazy to duel here, but it sure helps.

FEATURING:

  • 20 action-packed arenas and 5 track layouts.
  • A current listing of the Top 10 HAC duellists, with their personal statistics and backgrounds.
  • The Sidewinder Challenge, a racing mini-campaign where the best racers take on a formidable modular track design. No two racetracks are ever the same, but the dangers are just as deadly!
  • All the racing schedules and track restrictions you need to run a complete campaign. From Amateur Night slugfests, to high-tech corporate duels, the Hot Asphalt Circuit is able to fit the situation.

Have fun!

HVD Flashfire Arena Circuit

February 22, 2015

The Flashfire Arena Circuit, a Car Wars e-book published in the late 1990s by High Velocity Duelling (HVD), has been offline since the early 2000s. The supplement has been resurrected and is now available in the SWAT HQ Salvage Yard.

The original version of the Flashfire Arena Circuit was constructed on a frames-based Web site. The SWAT HQ Salvage Yard version of the supplement does not use frames.

 

High Velocity Duelling – Flashfire Arena Circuit
http://www.seanet.com/~owenmp/hvd-ffac/index.html

 

QUICK FAME . . . QUICK FORTUNE . . . QUICK DEATH

  • Welcome to the former breadbasket of Autoduel America — The Flashfire Arena Circuit! Blast your way through the toughest arenas in Colorado, Kansas, Nebraska, North Dakota, South Dakota and Wyoming.
  • 17 action-packed arenas and 5 track layouts.
  • A complete listing of all major Flashfire Tournaments. Find out the real story on how AADA tournaments are handled and what rewards lay in store for the victors! Learn how the tournaments are organized and how prize money is calculated.
  • Updated information on ice duelling.
  • All the racing schedules and track restrictions you need to run a complete campaign in one of the AADA’s most challenging circuits. Leave your worries at the arena door and enjoy the experience!

Good luck . . . You’re going to need it.

Car Wars Moderator Pat Hunnum Passes Away

January 5, 2015

Scott Haring of SJ Games has reported Pat Hunnum has passed away. Pat was a co-moderator of the Steve Jackson Games Car Wars Discussion Forum. His username on the SJ Games Discussion Forums was morleydotes. Thoughts and prayers to his family for their loss.

 

Morley Dotes
http://forums.sjgames.com/showthread.php?t=131685
Steve Jackson Games Car Wars Discussion Forum
January 05, 2015